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Old 03-09-2009, 09:24 AM   #1
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Post Possible Experience Change in Episode U

Greetings folks! We have a possible update coming your way in Episode U that we would like to get your feedback on.

Reduced experience penalties for dying were introduced by CaptSturm some time ago. The old buy-back system was removed in favor of these overall reduced penalties and we kept this change around even after most of the LoA ruleset was removed. Episode U has introduced new experience reduction changes both to the experience loss and the buy back system which greatly reduce the overall experience loss to the Korean players.

We have the opportunity at this time to adopt these changes if we would like them, or continue on using our current rules. Under the "new" rules, most experience penalties would increase for players over level 44, but you will be able to "buy back" most of your lost experience. The net result is that many players will be able to regain more experience under this proposed system once they have bought their lost experience back.

Here is a chart that I have put together that shows the levels and experience amounts of this change:

Levels 1-44 are all the same amounts. Over level 80, the experience penalty will be reduced even further but I don't believe we have any players who this will affect at this time.

Formerly, the buy back system would cost varying amounts based on your attributes or lawfulness, but this is no longer the case. As soon as I have the updated costs for the system, I will post those but we would like to hear your overall feedback as soon as possible.

As you can see on the chart, players that are level 49 through 57 will experience a slight increase in net experience lost with these changes. Keep in mind that these changes were designed with the new ToS area in mind. A level 49 player would now lose 1.5% experience instead of 1% under our current system. Higher level players would experience a significantly lower experience loss under this new system.

Let us know what you guys think about these possible changes. We will not be taking these changes, and then modifying them. Ultimately we will either adopt these changes completely or continue using our current system.

Thanks!
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Old 03-09-2009, 09:33 AM   #2
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Default Re: Possible Experience Change in Episode U

*Snip*

Edit:
I think I got the table completely wrong. I did look up my own level and of course its not so appealing. But if I get another level it look different.

Do I get this right:
A level 65 char will loose 4% xp, but is abel to buy back 85% of it so he loose 0,6% then?

How much does the buy back cost in this case?

How fit Greater Resurrection in?
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Last edited by Conal; 03-09-2009 at 09:43 AM. Reason: Reread
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Old 03-09-2009, 09:35 AM   #3
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Default Re: Possible Experience Change in Episode U

Well...I am pretty happy with the current system as is. Id like to see costs though, before I give a final answer. As it stands currently though, I wouldn't want to change from what we have. Are we going to adopt the 0% exp loss from sieges as well?
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Old 03-09-2009, 09:43 AM   #4
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Default Re: Possible Experience Change in Episode U

True, with our current system and g-rez we kind of have it good.
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Old 03-09-2009, 09:45 AM   #5
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Default Re: Possible Experience Change in Episode U

It should be noted that buy back can't be used in conjunction with gres. You can only use one or the other on a given death.
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Old 03-09-2009, 09:48 AM   #6
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Default Re: Possible Experience Change in Episode U

Quote:
Originally Posted by SarahJane View Post
True, with our current system and g-rez we kind of have it good.
Look on the numbers after 65. It seems the game get geared for higher levels. (after all there must have been a reason for easy level 52, more hp and stat expansion to 35)

Granted, everyone below 64 will have a disadvantage. From experience tables of the new mobs, not to mention the 50% xp boost items for the new item slots, I think it is likely we get such levels. We have no advantage now, but will have a major advantage on the long run.

I think I changed my mind for my opinion and consider a yes.
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Old 03-09-2009, 09:49 AM   #7
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Default Re: Possible Experience Change in Episode U

Quote:
Originally Posted by Conal View Post
*Snip*

Edit:
I think I got the table completely wrong. I did look up my own level and of course its not so appealing. But if I get another level it look different.

Do I get this right:
A level 65 char will loose 4% xp, but is abel to buy back 85% of it so he loose 0,6% then?

How much does the buy back cost in this case?

How fit Greater Resurrection in?
See above about Greater Res.

You got it correct. A level 65 player will lose 4% but he will be able to buy 85% of that lost experience back, so that he will wind up with a net loss of only 0.4%.

If you are a level 55 player, you would lose 4.5% experience and be able to buy back 75% of that. The net loss for a level 55 would be 1.125% experience.


There have been several changes made to the pricing of the buy back system so it is not the same as you folks remember. I'm trying to get this data so you can see the full picture.
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Old 03-09-2009, 09:51 AM   #8
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Default Re: Possible Experience Change in Episode U

Quote:
Originally Posted by Conal View Post
Look on the numbers after 65. It seems the game get geared for higher levels. (after all there must have been a reason for easy level 52, more hp and stat expansion to 35)

Granted, everyone below 64 will have a disadvantage. From experience tables of the new mobs, not to mention the 50% xp boost items for the new item slots, I think it is likely we get such levels. We have no advantage now, but will have a major advantage on the long run.

I think I changed my mind for my opinion and consider a yes.
I think you meant to say level 57 perhaps. Everyone from level 49-57 will have a slightly higher experience loss. 58 and above will all see lesser amounts of experience lost. (Once you get up to 85, you're only losing 0.001%)
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Old 03-09-2009, 09:59 AM   #9
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Default Re: Possible Experience Change in Episode U

Quote:
Originally Posted by Lyzira View Post
See above about Greater Res.

You got it correct. A level 65 player will lose 4% but he will be able to buy 85% of that lost experience back, so that he will wind up with a net loss of only 0.4%.

If you are a level 55 player, you would lose 4.5% experience and be able to buy back 75% of that. The net loss for a level 55 would be 1.125% experience.


There have been several changes made to the pricing of the buy back system so it is not the same as you folks remember. I'm trying to get this data so you can see the full picture.
Thank you Lyz.
I think we need another information to make the right decision. Right now, I think most people would say no. But depending on the roadmap of the game, it could be wise for us all to say yes.

Taking the recent and the upcoming changes into account, I gain the impression that the game is getting geared for higher char levels.
However leveling takes ages, unless you violate rules. The logical assumption would be, that we see the leveling getting easier. Be it from areas only accessible for a certain level or from items, there are many possibilities.

Here is my question:
Lyz, is it likely for us to get to level 75-80 without any rule-violation and without spend our life to the game? Or are such level still the realm of automated player, shared chars and player 24/7?
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Old 03-09-2009, 10:01 AM   #10
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Default Re: Possible Experience Change in Episode U

Quote:
Originally Posted by Lyzira View Post
I think you meant to say level 57 perhaps. Everyone from level 49-57 will have a slightly higher experience loss. 58 and above will all see lesser amounts of experience lost. (Once you get up to 85, you're only losing 0.001%)
I took the GRess into account. You are right of course for the base xp loss.

I fear, what we really need to know to decide wisely I asked in my other reply.
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Old 03-09-2009, 10:02 AM   #11
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Default Re: Possible Experience Change in Episode U

I want new system
The buy back will be expensive but I prefer it that way
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Old 03-09-2009, 10:06 AM   #12
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Default Re: Possible Experience Change in Episode U

Quote:
Originally Posted by Lyzira View Post
I think you meant to say level 57 perhaps. Everyone from level 49-57 will have a slightly higher experience loss. 58 and above will all see lesser amounts of experience lost. (Once you get up to 85, you're only losing 0.001%)
Not exactly. You have to spend adenas to see the same or slightly less amount of experience lost for players lvl 65 or 60 and below depending on the amount you have to spend. So to say, lvl 60 and below, you will be losing more. If not in your exp, it is your adena.
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Old 03-09-2009, 10:15 AM   #13
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Default Re: Possible Experience Change in Episode U

I don't mind spending adena on a buyback for a valid death, but I have d/c died twice in two days for no good reason. If I have to waste my adena on that, I say no to the new system. At least until Lineage is made more stable.
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Old 03-09-2009, 11:00 AM   #14
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Default Re: Possible Experience Change in Episode U

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Originally Posted by Pserko View Post
I don't mind spending adena on a buyback for a valid death, but I have d/c died twice in two days for no good reason. If I have to waste my adena on that, I say no to the new system. At least until Lineage is made more stable.
This is a HUGE reason why I pretty much against changing the exp death tables.
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Old 03-09-2009, 11:35 AM   #15
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Default Re: Possible Experience Change in Episode U

yes if server stability is fixed, no if it is not... unless the buyback cost is some menial amount like 5k or something.
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Old 03-09-2009, 11:36 AM   #16
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Default Re: Possible Experience Change in Episode U

I like the new system. 1 big advantage would be when u get d/c death, at least u get to buy back some exp.

And I hope it will promote more pvp with the lesser exp lost. People would not mind fighting and die instead of fighting what they call Guerrilla warfare.

In the long run, it will benifit the server when most of our chars are above 65
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Old 03-09-2009, 11:36 AM   #17
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Default Re: Possible Experience Change in Episode U

well, the new exp loss system is interesting to say the least, and because of trying to become the same as the Korean servers, I say it should be implemented as shown regardless of the cost of buyback, however, with that said, I see a big discrepancy between the US and the Korean servers and that is with population and 'server specific' things, such as items you can only get from playing in an internet café, etc.

I also think that the population of the server dictates that we should have some server specific changes as well, but, that again takes us more along the lines of LoA, which I have been steadfastly against ever since it's inception.

The newb ToS is great for getting from 45->52 extremely fast, but you have to spend an insane amount of money (as a knight, assuming no heal slave) to do that. Which of course means that you need to have money in the first place.

The whole game balance issue is a very difficult one, for example, there are some items that will literally take years to make, not because of anything other than it will take thousands upon thousands of hours hunting in very very hard areas for extended periods of time just to get the materials needed to make the item simply because in order to hunt these areas you pretty much HAVE to have a group and then with the extremely low drop rate of these items... OMG! Take black magic powder (I think that is what it is called) for example. Sure it drops, but not that often from what I have seen, and I have been in RV a lot. It is not tradeable, so assuming you take a group of even 4 people there, how long will it take to collect the 50 I think it is that are needed for a lastavard secret weapon or whatever it is called? YEARS is my guess considering what all is needed and that I haven't even seen some of the stuff drop...

So, as far as the exp table goes, I am not sure at this point whether I am for or against it, but if there is a way to put us more on par with the Korean servers, then I am leaning heavily toward it, even though it means more exp loss and more expense that I probably cannot afford, to me.
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Old 03-09-2009, 11:49 AM   #18
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Default Re: Possible Experience Change in Episode U

i like the new system, i want the change. First alot of us are high lev, the 1% lose for all lev is not fair. that's ok when we think lev 65 is end game lev. and at lev 75 doesnot mean it can make exp 4 times faster than at lev 65, but we lost same 1% exp.
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Old 03-09-2009, 12:00 PM   #19
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Default Re: Possible Experience Change in Episode U

Quote:
Originally Posted by Pserko View Post
I don't mind spending adena on a buyback for a valid death, but I have d/c died twice in two days for no good reason. If I have to waste my adena on that, I say no to the new system. At least until Lineage is made more stable.
gotta agree on that ^^
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Old 03-09-2009, 12:01 PM   #20
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Default Re: Possible Experience Change in Episode U

I am for the new system. Even at level 65 my exp loss vs a level 64 or less is 1.2%.

This does help player at higher levels out to not Hurt so bad from a death even with it at 1%.

Good fact it will remove some @ from the game. Yet I like to see the prices if you can get them if at level 65 it cost me 1mil to buy back and then 3-4mil at level 70 I will not like this system as that will break anyone really fast.


I also like this system so it hurts in pvp more if you end and I can go back to pking bots over and over and LET them see the pain.
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